Rubik's Rapier

 Our forces combine with our Lyran allies to make another mighty effort on the Kzinti home systems. We do not expect to conquer them completely, but rather to disrupt them again after our previous attacks were relatively unsuccessful. This time we have the task of reducing the outer worlds while the Lyrans attack towards Kzintai itself.

The campaign is a long one, with many engagements. I sit out most of the initial ones in my new command, the D5 War Cruiser Rapier, but attrition inevitably means that we take our place in the line. My first battle in this campaign is a relatively straightforward pass. The Rapier is stationed at the far starboard of our line as our fleet concentrates in a sweep to one side of the enemy Starbase off to our port. The Rapier is part of a standard D5 squadron, supplemented to our immediate port by an F5 Frigate Squadron; our heavier vessels are centered more towards the base. They are the ones who mostly pay the price, as we lose a D7C and a D7 before warping out. We have a bit of fun in our sector, crippling a squadron of Police vessels and destroying their fighters; the cost to our force is heavy damage to an F5.

Our second fight sees our squadron deployed in a somewhat more central position in terms of our fleet arrangement. Again, though, the plan is to perform a sweep off to our port. On this occasion we team up with a Wing of Battlecruisers. Our squadron cripples two Escort Frigates, allowing the D6 and D7-class ships to close and destroy an enemy Escort Carrier. Anything we can do to reduce the effectiveness of there attrition units has to be a cause for celebration.

Our third and final combat in this campaign sees our squadron cripple another two Escort Frigates. This time, however, we are targeted by a huge drone wave. The Rapier is crippled and our other two vessels destroyed.

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